Little Stuff I didn't know how to safely include + other stuff!
What is the difference between spirits and spiritual creatures?
Within Astracel, Spirits are entities that possess phasing and intangible bodies. They are often simply referred to as "Alofnikon" or "Phantoms". While they can be interacted with through guidance, they cannot be physically touched and are not always visible.
Spiritual Creatures, also sometimes referred to as "Ajimon Ravuf" or "Mortal Angels", are entities that have a connection to other realms, but possess mortal, physical bodies. They can be physically interacted with and are always visible to the naked eye.
What gets included within the Codex Tablets and why
While Astracel contains many types of Fauna and Flora, only those that are native to Astracel, or created here, receive a codex entry. This means you can still find ordinary animals such as horses, huskies, or black cats, even though they are not featured in any codex tablet. They have evolved in a similar manner and share nearly identical DNA with their Earth counterparts, with only a few exceptions. One such exception is the Reti-Lompent, a species that originated when a deer and a tiger mated. Over time, this hybrid developed into a distinct species unique to this world. Because of this, although deer and tigers also exist on Astracel, only the Reti-Lompent appears in the Codex, since the original animals can also be found on Earth. Similarly, Fauna and Flora found on other worlds, such as the Kinvivad from Odyra, are not included in the Astracel Codex. According to the lore, the team responsible for documenting the Codexes is composed of multiple Races and was founded by the Inser Foundation. There is only 1 Fauna species that is exempt from these rules, appearing on every world without any variation.
What is the Great Peace Treaty
The Great Peace Treaty is an agreement between the Humans, Hydromancers, Manifourians, Kamuzih, Ignarans, and Titanborns. It was established roughly 100 years before Human arrival and later expanded to include both Humans and Titanborns. The key rules of this treaty are to never seek war with one another and to uphold several shared laws. Additionally, if one nation is attacked by another, all other treaty members must provide aid in that conflict.
The Races that are not part of TGPT each have specific reasons for their absence. Terrans operate a largely underground {pun intended} market of illegal goods that are in violation by the TGPT. Lynxas and Khorul do not take sides and choose to assist whoever they are friendliest with/whoever pays the most. Luphirians live a peaceful lifestyle similar to monks on Earth. Eliors were treated as slaves for a long time and have vouched to never again interact with other Races. Lastly, the Shaoul Varon live a deeply holy life and refrain from interfering unless instructed by their eldest leaders.
As a general note: this is only a broad summary of these Races and does not mean every individual behaves this way. For example, one could say Humans are a violent Race with a long history of racism and sexism, but that does not mean all Humans are like that.
Who and What is the Inser Foundation
The Inser Foundation is composed of many Races, including some not represented within the TGPT. However, the leaders of the Foundation originate from the treaty’s member Races. Each Race appoints five representatives to serve as their spokespeople. These individuals decide on general laws and oversee major affairs. When a new law is proposed, it must first be approved by all Races and then voted on by the public, requiring at least 80% total approval. Even though some Races are not part of the TGPT, they still maintain large-scale operations that move through the TGPT system, such as the Terrans' harbor in Grûat or technological advancements made possible by the Lynxas. It is also important to note that the Black Manta Prison is property of the Inser Foundation.
Dimensions vs Realms
Dimensions are different universes. For example, Humans come from Earth, designated under the dimension ID sol_69101657296, while Ignarans come from Pyrhh, designated under the dimension ID sol_12380548463. Each dimension contains more planets and suns than one could count, and the number of dimensions that exist is theoretically so vast that no number can truly define it.
Realms are specific to each dimension and can also be called sub-dimensions. They are connected only to one dimension and nothing else. Examples of this include the Spiritual Realm on Astracel, as well as places like Heaven and Hell on Earth.
Known Dimensions
Known Dimensions are the dimensions currently recorded within the Codex. While the true number of dimensions is theoretically too vast to define, only a limited amount have been identified, named, or given a known dimension ID. The list below displays their corresponding worlds, including the names they have been given, their dimension ID, and their dominant species.
While I haven’t started creating characters yet, there is a set of rules I have created for myself, including some basic rules, species rules, and a few more joke-like ones. But in case anyone ever wanted to create a character, I might as well post them here :)
Basic Rules
Hair Colors: If working with data, include a natural hair color. The character can have a different hair color than what is naturally possible, but their natural hair color must still be included. For example: Natural: Blonde. Dyed: Green.
Height: Characters can’t be enormously big or incredibly tiny compared to the average height of their species. Exceptions can include things like dwarfism and gigantism, but don’t overdrastically do it.
Shiki Powers: Every character no matter what Eldrane they are, can only hold a maximum of two different Shiki powers at the same time. However this is still a rare occurance, with most characters only suffiecient in one type of Shiki.
Species Rules
Shaoul Varon: All Shaoul Varon look the same. Their only difference is black or white hair, and nothing else is different. They only have one gender and do not mate or have romantic interests in anyone. For more information, check Ralva Samara.
Khorul: Khorul are always adventurers or scavengers. They never stay in the same place for too long and have a variation of skin colors between a green-ish and blue-ish hue. They have a few dozen spots on their skin, and their hair is always coarse and stiff. At birth, the parents either take the baby with them while moving across the world, or leave the baby in the care of people they trust and retrieve them when they are older. For more information, check Nomadocaudus Khorulis.
Titanborn: Titanborns can use their "gifts" no matter the dimension they are inside of. For more information, check Homo Divinifortis.
Angels and Demons: Don't generally appear in the mortal world, but they have a natural form, and a mortal form.
Joke-ish Rules
Scrooge Rule: No OC can have as much, more than, or even close to the amount of money Scrooge McDuck has, the richest character in fiction.
Megamind Rule: Creating villains is fine, but a super villain can only be considered a super villain with good presentation.
Paradox Rule: The only character worthy of getting bored with insanity that they became sane, very sane, is Professor Paradox.
Shiki Powers
As I have explained before, "Magic" is simply the laws of nature, which can be tampered with if one finds the correct "wavelength", like a radio wave connecting to a radio. These "powers" are called Shiki, and while anyone can wield Shiki, only very few have mastered a specific Shiki in such a way that it can truly be considered a power. "Everyone can light a candle, but not just anyone can light a hundred at once". While technically anyone could use multiple types of Shiki, mastering even one takes a long time. Shiki also has a spiritual connection with one’s self, making it easier for a user to learn a specific type that suits them, while another type may be more difficult.
Usage
To use Shiki powers, one must wield a gauntlet or similar device that allows the user to tap into these different wavelengths, similar to how one cannot hear radio waves with their bare ears.
Aside from the gauntlet, they also need a special mineral that is connected to the Shiki element.
Skynotes
1. Shaoul Varon can render Shiki powers useless and have a unique kind of power of their own, which cannot be accessed. Shiki powers can also be compared to the "gifts" Titanborns receive at birth.
Below follows a list displaying each Shiki power, its "elemental" mineral, and the abilities that can be mastered within that specific Shiki.
SkyNote: While multiple "power abilities" are displayed, keep in mind that one generally has more control over one ability than another, creating even a wide range of users across each Shiki power on their own.
Ember Shiki
Schorivite Crystal
fire creation, fire control, fire explosions, lava/magma, temperature control, self-ignition, heat immunity, rocket jumps, etc.
Tide Shiki
Bysseral
water creation, water control, liquid control, water absorption, water walking, underwater breathing, fast swimming, freezing, unfreezing, etc.
Aether Shiki
Clofogan Shard
air control, gas control, gas transformation, wind gusts, projectile redirection, pressure domes, gliding, boost jumps, vacuums, etc.
Soil Shiki
Inmadium
ground control, solid transformation, impact absorption, mud, quicksand, earthquakes, etc.
self-time slowing, localized time slowing, past viewing, future viewing, afterimages, projectile timing, localized time stops, etc.
Void Shiki
Fracture Remnant
spatial fractures, space folding, short-range blinking, movement sensing, pocket dimensions, reality-mind manipulation, etc.
Spark Shiki
Condoniun
lightning creation, lightning summoning, electricity control, short-circuiting, EMPs, storm sensing, item recharging, electromagnetic direction sense, etc.
Verdure Shiki
Nemadon Stone
flora control, vine/root control, tree movement, thorn shields, vegetation shifting, instant food growth, etc.
Succor Shiki
Sanitat
wound closing, bleeding control, bone repair, pain reduction, stamina restoration, poison resistance, curse purification, pain restoration, regeneration, etc.
Din Shiki
Ekonian
sound waves, sound amplification, sound muting, sonic screams, vibrations, noise cancelation, voice mimicry, distant hearing, vibration detection, etc.
Fervor Shiki
Halmasan
emotion sensing, emotion amplification, emotion sharing, emotional energy absorption, emotional projection, guilt crush, emotional addiction, pain blocking, jealousy manipulation, etc.
Type Charts
Fauna Categories
Mountainous: All Estalons that primarily inhabit mountainous terrain.
Subterranean: All Estalons that dwell primarily beneath the surface of the land.
Aerial: All Estalons that spend the majority, if not all, of their time airborne.
Arctic: All Estalons that primarily inhabit arctic and frozen biomes.
Aquatic: All Estalons that spend the majority, if not all, of their time within aquatic environments.
Sylvan: All Estalons primarily found within forests and jungle ecosystems.
Plains: All Estalons commonly found within open grasslands and wide green expanses.
Sunscorch: All Estalons that primarily inhabit hot climates, such as deserts and savannahs.
Magmatic: All Estalons primarily found within Scorchava’s volcanic and lava-dominated lands.
Fungal: All Estalons that exist at the intersection between fauna and fungal lifeforms.
Machina: All Estalons that possess technological components or advancements, whether Eldrane-made or biologically integrated.
Mythical: All Estalons distinguished by legendary status or rare, extraordinary traits.
Fauna Classes
Wildlife: All Estalons that live freely in the wild and are not commonly domesticated or used by Eldranes.
Pet: All Estalons that are commonly kept as companions, household creatures, or bonded animals.
Subrider: All Estalons that are mainly meant to be ridden or used for travel.
Spiritual: All Estalons with a spiritual nature, realm connection, or classification as Ajimon Ravuf.
Flora Categories
Plant: All Sylvanites classified as general plant life, including smaller rooted or leafy growths.
Tree: All Sylvanites that grow with a large trunk, branches, and a long-lasting wooden structure.
Fungi: All Sylvanites classified as fungal lifeforms, including mushrooms and similar growths.
Moss: All Sylvanites that grow as soft, low, spreading vegetation across surfaces.
Vine: All Sylvanites that grow by climbing, wrapping, or spreading across other surfaces.
Flower: All Sylvanites known for producing blossoms, petals, or flower-like growths.
Fruit: All Sylvanites known for producing fruits, seeds, or edible growths.
Artifact Categories
Item: General objects that can be carried, used, or stored by Eldranes.
Object: Larger or less portable creations, often made for a specific purpose or function.
Artifact: Rare or significant objects with notable history, power, or cultural importance.
Material: Resources, substances, or crafted components used to create other objects.
Weapon: Objects created or used for combat, defense, or hunting.
Relic: Ancient or sacred objects preserved for their historical, spiritual, or legendary value.
Artifact Subtypes
Potion: Liquid-based artifacts or items created for drinking, applying, or magical effects.
Charm: Small objects carried or worn for protection, luck, blessings, or other effects.
Essence: Concentrated energy, liquid, or substance drawn from a source, creature, place, or phenomenon.
Device: Crafted mechanisms or tools designed to perform a specific function.
Landmark Categories
Monument: Structures built to honor, remember, or represent a person, event, deity, or culture.
Tower: Tall structures, often used for watchpoints, rituals, defense, study, or symbolism.
Temple: Sacred structures used for worship, rituals, offerings, or spiritual gatherings.
Ruins: Remnants of old structures, settlements, or civilizations that have partly fallen apart.
Portal: Gateways or passage points that connect locations, realms, or other unusual destinations.
Structure: General built landmarks that do not fall under a more specific category.
Phenomena Categories
Natural: Phenomena that occur through the natural laws and forces of the world.
Artificial: Phenomena created or caused by Eldranes, devices, rituals, experiments, or other intentional actions.
Spontaneous: Phenomena that appear suddenly or unpredictably without a clear direct cause.
Engineered: Phenomena deliberately designed, shaped, or controlled for a specific purpose.
Phenomena Types
Stable: Phenomena that remain consistent, controlled, or predictable over time.
Unstable: Phenomena that shift, break down, fluctuate, or behave unpredictably.
Phenomena Effect Classes
Spatial: Phenomena that affect space, distance, location, portals, dimensions, or physical placement.
Temporal: Phenomena that affect time, age, memory of events, timelines, or temporal flow.
Energetic: Phenomena that affect energy, force, Shiki, light, heat, or other power-based systems.
Corruptive: Phenomena that damage, twist, infect, or alter life, land, objects, or natural balance.
Mineral Types
Crystal: Minerals that form in clear, structured, or crystalline shapes.
Ore: Minerals that can be mined and refined into metals, materials, or useful resources.
Alloy: Minerals or materials created by combining multiple metals or substances.
Mineral Tiers
Fragile: 1-star minerals that are brittle, weak, or easily damaged.
Stable: 2-star minerals that are reliable, common, and structurally balanced.
Dense: 3-star minerals that are stronger, heavier, and more durable than stable minerals.
Ismal: 4-star minerals that are rare, powerful, or unusually refined.
Astral: 5-star minerals that are legendary, otherworldly, or among the highest known mineral tiers.
Registry
How each specific Codex type is structured, and what information is included in each type of Codex entry.
Races
Races have the Codex Symbol of R-, symbolizing Race.
Each codex entry includes the following information: Codex Number, Codex Name, Scientific Name, Origin, and Temperament.
Example:
Codex Number: R-0001
Codex Name: Human
Scientific Name: Homo Sapiens
Origin: Earth
Temperament: Neutral
Fauna
Fauna has the Codex Symbol of C-, symbolizing Creatures.
Each codex entry includes the following information: Codex Number, Codex Name, Scientific Name, Category, Region, Class, and Model.
Example:
Codex Number: C-0001
Codex Name: Diukol
Scientific Name: Herbolacerta Viatorum (will maybe be replaced)
Category: Plains
Region: X
Class: Sub-Rider
Model: Dinosaur (will be replaced)
Flora
Flora has the Codex Symbol of S-, symbolizing Sylvanites.
Each codex entry includes the following information: Codex Number, Codex Name, Scientific Name, Category, and Region.
Example:
Codex Number: S-0001
Codex Name: Spiral Blossom
Scientific Name: Quercus Spirrulanta
Category: Tree
Region: Lumicryst Caves
Minerals
Minerals have the Codex Symbol of M-, symbolizing Minerals.
Each codex entry includes the following information: Codex Number, Codex Name, Chemical Name, Type, Tier, and Location.
Example:
Codex Number: M-0001
Codex Name: Esmerow
Chemical Name: ??? (yet to be added)
Type: ??? (yet to be added)
Tier: Dense
Location: ??? (yet to be added)
Artifacts
Artifacts have the Codex Symbol of A-, symbolizing Artifacts.
Each codex entry includes the following information: Codex Number, Codex Name, Category, Subtype, Origin, and Material.
Example:
Codex Number: A-0001
Codex Name: Hermodox
Category: Substance
Subtype: Potion
Origin: Wynovipera Cornuta
Material: Water-based
Phenomena
Phenomena has the Codex Symbol of P-, symbolizing Phenomena.
Each codex entry includes the following information: Codex Number, Codex Name, Type, Category, and Effect Class.
Example:
Codex Number: P-0001
Codex Name: Fracture
Type: Unstable
Category: Natural
Effect Class: Spatial
Landmarks
Landmarks have the Codex Symbol of L-, symbolizing Landmarks.
Each codex entry includes the following information: Codex Number, Codex Name, Type, and Location.
Example:
Codex Number: L-0001
Codex Name: Fracture Room Soronic
Type: Portal
Location: Soronic Mountains
Regions
Regions have the Codex Symbols of W- and Z-, symbolizing World Zones.
Each codex entry includes the following information: Codex Number, Codex Name, and Average Climate.
Example:
Codex Number: Z-0000-0001
Codex Name: Kryntyl Sea
Average Climate: -2↔4°C
Religions
Religions have no Codex Symbol and instead use an ID.
Each codex entry includes the following information: ID, Title, and Origin.
Example:
ID: 1
Title: Jimbortan
Origin: Dynasty of Murok Nad’Il
Stories
Stories have no Codex Symbol and instead use an ID.
Each codex entry includes the following information: ID, Title, and Theme.
Example:
ID: 1
Title: Project Aethertech Sentinel
Theme: Edlrane Project
All Astracel Text Field Markings Showcase
All markings are used with brackets containing the text field item, followed by parentheses containing the marking type or markings listed below.
To separate multiple markings, we use %12, since links can include simple symbols such as +, -, %20, &, etc..
How it looks inside of the file: [Hello World!](bold%12italic%12ghost).
How it looks for users: Hello World!.
To separate hex codes for multiple colors and directions within a color box, we use %13.
How it looks inside of the file: [Hex](bold%12hex=FF006E%13FFE86E%132C746E%13ne%12tcol=FF006E).
How it looks for users: Hex.
How it looks in the code: <span class="hex-tag" data-hex="#ff006e,#ffe86e,#2c746e" title="to bottom left • #FF006E → #FFE86E → #2C746E"><span class="hex-swatch" style="display:inline-block;width:1.1em;height:1.1em;vertical-align:-2px;margin:0 6px 0 0;border-radius:3px;border:1px solid rgba(255,255,255,0.35);background:linear-gradient(to bottom left, #ff006e, #ffe86e, #2c746e);"></span><span class="tcol-text" style="color:#ff006e;"><strong>Hex</strong></span></span>.
19: Tcol
Used to convert the text inside the brackets into a specified color value. Certain terms automatically receive a predefined color, even without a specifier. Example: "Astracel".
Notes: Used when talking about specific items, such as the Hex example above.
18: Glyph
Used to convert the text inside the brackets into glyphs of the Reynixian tongue. Example: "Astracel" → .
18.1: Glyph-p: Converts the text inside the brackets into glyphs with a paper/scroll background.
18.2: Glyph-s: Converts the text inside the brackets into glyphs with a stone/rune background.
Notes: Used when talking about the old world or language.
17: Metric
Used to give a text field item a white underline. Once hovered over, it will show a tooltip roughly converting metric units to imperial units.
Notes: Used for those on the other side of the world, since I’m Dutch and use the metric system.
16: Tag
Used to add a tag icon to a text field. Clicking the tag opens a search for the subject referenced by the text, using a letter-coded category to determine what type of entity it is. Examples: Neutral, Fox, Plant.
Rtag: For Eldranes/Races.
Ctag: For Fauna/Estalons/Creatures.
Stag: For Flora/Sylvanites.
Atag: For Artifacts.
Ltag: For Landmarks.
Ptag: For Phenomena.
Mtag: For Minerals.
Ztag or Wtag: For Regions/World Zones.
Notes: Used to easily search for text items inside their respective categories.
15: Tooltip
Used to give a text field item a white underline. Once hovered over, it will display a tooltip.
Notes: Used when talking about specific items that may need extra detail. While not included as markings, this will also automatically work for the words Estalons, Eldranes, and Sylvanites.
14: Scrambled
Used to scramble the text inside a text field. Example: ce x sbwelt aid Tlrislthbem.
Notes: Used when talking about broken-down devices or ancient items.
13: Spoiler
Used to add a spoiler over the text. Once clicked, it will disappear.
Notes: Used when talking about future content or "leaks".
12: HR
Used to add a separator above the text marking.
Notes: Used while making this showcase :).
11: Version
Used where hovering over a Golden Version Marking will show the current version number in a tooltip.
Notes: Used when talking about the current version.
Notes: Used to easily link towards other pages when referenced inside texts that do not have a codexNumber or ID.
09: Golden
Used where a text field item will be colored in a golden gradient.
Notes: Usually used together with the bold marking for special text field items, or together with the Version marking.
08: Anchor
Used to set a prime anchor on a page, which can be linked to from another page.
08.1: Scroll: A clickable text field that sends the user towards an Anchor. Example: Kyrgozan Goddess; Skylaros
Notes: Used together with the Codex Marking or Religion=/Story= Markings.
07: Hex
Used where a color field will be added next to a text field item.
-;: Linear Gradients.
;: Radial Gradient.
Notes: When hovering over the color field, the hex codes, special color mark, and direction will appear in a tooltip if multiple colors are used.
06: Ghost
Used where a text field item will turn slightly gray.
Notes: Usually used together with the italic marking for notes like these.
05: Audio
Used where a text field item will gain the volume high icon. When clicked, an audio file will play.
05.1: Audio-s: Used where a text field item will not gain the volume high icon. When clicked, an audio file will still play.
Notes: Depending on how the Audio marking is used, it can either search for the file name mentioned within the parentheses, or search for another name by placing "=" after the audio tag and then mentioning a name. In the marking above, I put the following between parentheses: audio{-s}=TGPT.
While there is no current list of the prisoners inside the Black Manta Prison, some character I thought would be funny to include were: Dr. Aloysius James Animo and Zaheer
(Astracel) Quotes I Created and Love
"Those who embody endurance, loyalty that does not betray, and the strength to protect may stand beside the Guardians of our World and are welcomed within our homeland." - Sky JalvingShortened: "Those who embody endurance, and have the strength to protect others, may stand beside our guardians and are welcomed in our homeland." - Sky Jalving
"Eventually, even the greatest heroes shall fall, but that does not mean they cannot rise again." - Sky Jalving {Created as an extension on the quote: "You either die a hero or live long enough to see yourself become the villain"}.
"Facts are the undeniable truths of our world, upheld as the absolute. Yet, with the passage of time, even those truths may falter or change. Thus, the question arises: if facts can no longer uphold our belief of the world, what can?" - Sky Jalving {Inspired by the quote: "Facts are facts, until proven wrong"}.
"In the spectrum of self-expression, each person unique, each beautiful, blooming in the light of their own truth." - Sky Jalving
"May death welcome me like the shadow that never leaves my sight. But today it is not me, but you who has been grasped by its rotten claws, only to be dragged into the abyss." - Sky Jalving
"When Heaven and Earth are controlled by the will of man kind, Hell will be the safest place to reside." - Sky Jalving
"In the everlasting mourning of the dead, it is only the living whose actions can affect us in the present." - Sky Jalving
"Quotes can be the most random stuff that someone voices, it needn't has to has a hidden meaning, nor strive to be inspiring. Just a quote from within itself, carries a power of emotion. Not defined by the quote itself, but by the one who listens to it." - Sky Jalving
Random Quotes I like
"Carry out a random act of kindness, with no expectation of reward, safe in the the knowledge that one day someone might do the same for you." - Princess Diana
"Cyan, the color of tranquility and clarity, whispers secrets of serenity in every shade, painting the world with calm allure." - ?
"Without big data analytics, companies are blind and deaf, wandering out onto the web like deer on a freeway." - Geoffrey Moore
"Life is about change, sometimes it's painful, sometimes it's beautiful, but most of the time it's both." - Kristin Kreuk
"Honesty is often very hard. The truth is often painful. But the freedom it can bring is worth the trying." - Fred Rogers
"Knowledge is power. Information is liberating. Education is the premise of progress, in every society, in every family." - Kofi Annan
"The one thing he hates more then a cheater, is a cheater on the loose." - Tommy Schoenith {TikTok}
"The goal is to turn data into information, and information into insight." - Carly Fiorina
"God made the world, but the Dutch made Holland." - David Winner
Ben 10 Quotes I like
You can click these quotes for audio.
"Being a hero isn't about others knowing you did something good, it's about you knowing you did something good. Being a hero is its own reward." - Maxwell Tennyson
"I'm not evil, I'm nuanced." - Kevin Ethan Levin
"Why bother with a cell? This human body is prison enough... But someday I'll be free. Then, they will all suffer, starting with Ben Tennyson. Until that day... BRING ME CHILI FRIES!" - Albedo
"Evil? No... Visionary! I feel power building inside me. I see the world that only I can create. It was Azmuth who thought me flawed. He gave me the name "Malware". But I am not the flawed one, it is all the rest that are inferior. They bend and stretch, mimic and manipulate only what others have created. I do not upgrade others' creations. They upgrade me!" - Malware
"I have great excitement for what lies ahead." - Rook Shar
"THAT IS NOT OUR WAY! Tell them how we feel about those who destroy our ways, who devise machines, who disturb the heavens." - Kundo
"Hunh... First rule of showmanship, razzle-dazzle 'em." - Bezel
"Blah! Real magic! I hate real magic! Want to turn a pumpkin into a carriage? Poof! Broke your mother's vase? Zap! Good as new! There are no rules. It's all just willy-nilly." - Bezel
"I wish I could say I will remember you all fondly, but when I'm finished, there will be no you to remember!" - Maltruant
Game Quotes I like
"The strength to stand, is the strength to make a stand. To serve a purpose greater than yourself. That is the lesson you must learn." - Rost {Horizon Zero Dawn}
"Being smart will count for nothing if you don't make the world better. You have to use your smarts to count for something, to serve life, not death." - Elisabeth Sobek's Mother {Horizon Zero Dawn}
"In the beginning there was darkness. Until someone set themselves aflame. Only then did the universe know light." - Yohualtecuhtin {Genshin Impact}
Current state of the Astracel Map
Map pages are slowly being added with each update.
Feedback
If you have any feedback on the currentversion of the site, please fill out this form:
Added 21 new words inside the Lexicon. {Biluw,Breine,Ene,Enma,Ensis,Galle,Hagu,Heem,Hende,Laist,Moran,Nari,Nisti,Nistik,Omin,Oniya,Pujnav,Ti’il,Tuss,Yxal,Yxalian}.
Inside the View-artifact page, the Origin Box has been reconfigured to show the Scientific Name when present, and the "category: " label has been removed from the name. {Previously it displayed "Fauna: Spev", now it displays "Wynovipera Cornuta"}.
Swapped the Bug Board button in the footer for the Q&A page, and added the Minerals button {not active yet}.
Regions
Modified the View-map pages to display a larger image, with the additional info boxes appearing below.
Modified the complete world images to fit the new image display.
Images now transition into each other when dealing with layers. {Previously it slid up and down}.
Bugfixes
Fixed an issue on the View-phenomena page where the image would not display in the center or fit properly within the box size.
Fixed an issue where the world language was still referred to as Malvatan and not Reynixian in certain text entries.
Implemented a 503 {maintenance} overlay for all pages during updates. When an update is in progress, accessing any page will load the 503 page on top of the requested page.
Added a letter navbar within the Lexicon Words section.
Added 39 new words inside the Lexicon. {Abe,Adam,Ajime,Alofnik,Anum,Dy,Dyt,Estne,Eve,Hit,Hon,Hoo,Indur,Intar,Intor,Iyis,Jot,Jyqu,Ka,Kaln,Kando,Kari,Ka’daef,Ka’ik,Kyin,Kynink,Lins,Lyik,Majis,Mi,Mi’daef,Mi’ik,Mnia,Nilug,On,Pats,Paval,Qa’shioka,Ravuf,Rejno,Rem,Sami,Shifo,Sho,Sho’daef,Sho’ik,Siva,Sivanon,Thool,Vingjal,Vokal,Whell}.
SkyNotes
Added a small section explaining the differences between spirits and spiritual creatures within the SkyNotes.
Added a small section explaining the differences between dimensions and realms within the SkyNotes.
Added a section describing character rules within the SkyNotes.
Updated all Codex entries for improved consistency and accuracy.
Completely rewrote the Noctis Fae & Inari entries, incorporating newly developed and upcoming lore.
Lexicon
Renamed the language from "Malvatan" to "Reynixian".
The "Lexicon (A-Z)" section has been renamed to "Words (Lexicon)".
Inside the Lexicon page, the Numerics section has been moved above the Words (Lexicon) section.
The Words (Lexicon) section is now organized by alphabetical headers based on the English starting letter, and displays up to 3 items per row instead of 1.
The Numerics section now displays up to 3 items per row instead of 1.
All items now clearly display the Reynixian word, English translation, Reynixian glyphs, and IPA pronunciation.
Most Word entries have been rewritten, updating their nouns and adjectives to provide clearer and more detailed information.
Added the Sky's Favorites section inside the About page.
Inside the About page, the Sky's Favorites section now includes line separators.
Inside the About page, the Sky's Favorites section now features additional favorites: Estalon, Sylvanite, Eldrane, Food, Drink, and Number.
Removals
Removed the continents Garanic Mountain Range, Lumicryst, Saremayonoste, Valmaar, Tydorzak, Pranita, and Mynthos.
Temporarily removed all sub-regions.
Modifications
Changelog dates are now displayed below the version number instead of beside it, allowing proper space for version names.
Changelog versions are now displayed with a golden marking.
Moved the "Favorite thingies" section inside the About page into its own tab.
Regions
World Zones are now called Continents.
Continents now have a continental color assigned to them inside the regions page.
The view-map page has been completely redesigned.
Inside the view-map page, map images can now support multiple layers.
Inside the view-map page, Continents/Regions/Sub-Regions are now displayed as Z/R/S-CodexNumber CodexName. Example: Z-0005 Koialliep. {Previously they were displayed as CodexName {CodexNumber}:Resnim Forest {0015}}.
Modified the audio file for the region Chös to sound smoother. {Previously it sounded like "Tjuh Chose", and now it sounds like "Tjoss"}.
Changed the Climate header on all view-region pages to Average Climate.
Moved the Average Climate box above the Information box on all view-region pages.
Replaced the climate range symbol "-" with "↔" to avoid confusion with negative temperatures. {Example: -75 to -10 previously appeared as -75--10, and now appears as -75↔-10}.
Lexicon
Inside the Lexicon page, the A–Z, Numerics, and Sentences sections can now be collapsed.
Inside the Lexicon page, section headers now display a 📝 emoji instead of 📢.
Inside the Lexicon page, sections now show the number of entries listed under them.
Bugfixes
The Changelog accent color has been correctly updated to the Astracel color. {It previously used theRegionscolor for a reason beyond me}.
Extra
{SkyNote: I am aware that many Codex entries are currently broken due to this large change. All affected entries will be updated in V1.019.000 {the next update}. Most of the text entries are still broken, aside from a few minor fixes related to the regions}.
More map updates will follow in the near future, with each update adding new images to the Astracelian map until its completion.
V1.017.000→Echoes Without a Center
2026-03-01
Additions
When viewing any of the Races, Fauna, Flora, Artifacts, Landmarks and Phenomena pages, you can now press ← → buttons on keyboard or swipe on touch screen to go to the next/previous codex entry.
The About page has received a style update, revised text, and a new slider for myself and Astracel.
Map
Inside of the View-map page the box "Races in this region" has been changed to "Dominant Race in this region".
Inside of the View-map page moved the Race Box above the Fauna box.
Religions
Inside of the Religions page you can now click on the Title instead of the ID.
The View-religion page now has its site title set to "religionTitle • religionOrigin". {Previously it was "religionTitle • Religion"}.
Stories
Inside of the Stories page you can now click on the Title instead of the ID.
The View-story page now behaves like the View-religion page. {Previously it had a few minor differences}.
The View-story page now has its site title set to "storyTitle • storyTheme". {Previously it was "storyTitle • Story"}.
Bugfixes
Fixed the Metric Marking not working in most entries.
Fixed the Origin box not working when clicked.
Extra
New Markings
Tcol; converts the text inside the brackets into the specified color value. Certain terms automatically receive a predefined color, even without a specifier. Example: "Astracel".
V1.016.000→Faiths and their Tongue
2026-02-20
Additions
All categories on the Home page now have their own icons. {Note: If a category icon doesn't exist or can't be found, a placeholder icon calleddfcategoryis used}.
Lexicon
Added 11 new words inside the Lexicon. {Hiis,Hitah,Karus,Milak,Rana,Risna,Sajoul,Seil,Sota Sota,Temara,Zisma}.
Added 1 new sentence inside the Lexicon. {Seil Risna Sajoul Rana Vima}.
Added A new Numerics Header inside the Lexicon with numbers 0-9, 23 and -15. {Note: Currently there are no corresponding glyphs for numbers}.
The Birthday page has been reworked to align with the newly rewritten Jimbortan faith. Weekdays are now displayed, and negative conversion is now supported.
Bugfixes
Within the Lexicon, the Reynixian word for time/day was previously listed as 'Stril', but has been corrected to 'Tril'. This correction has also been applied across all other affected pages.
Within the Lexicon, The Converter ↓ button now sits below the header "The Reynixian Tongue" and no longer pushes the header down.
Extra
The Chronicle is going under construction.
New Markings
Glyph; converts the text inside the brackets into glyphs of the Reynixian tongue. Example: "Astracel" → . {Markings "Glyph-p" and "Glyph-s" also exist but there are no corresponding glyphs for them yet}.
V1.015.000→Measured Hights
2026-02-06
Additions
Added an audio file for Blae inside the Chronicle.
Metric; applies a white underline to the text. Hovering over it shows a tooltip with a roughly converted ratio from metric to imperial. Examples: 50 centimeters, 1.9 meters, 16 km, 3000 millimeters.
V1.014.000→the Index Awakening
2026-01-22
Additions
Added an animation of the 404 page. {Credit belongs toShort Codefor the original idea of this animation. There is a 0.2% chance to display a different ball icon, it can also be accesed by opening the console}.
Added numbered indicators to clarify which markings appeared first and last within SkyNotes.
The sites logo is now its original color red. {Previously it was a white icon, which wouldn't work for light mode as it would display a white icon on a white background}.
Bugfixes
The Copperplate Gothic Bold font will now load correctly on the 404 page.
The Footer now no longer touches the bottom of the View-category pages.
Extra
New Markings
Spoiler; applies a spoiler effect to a text field. Clicking it reveals the hidden text beneath.
cSrdlabme; randomly scrambles the text contained within a text field.
Tooltip; applies a white underline to the text. Hovering over it displays a tooltip with additional information. This also applies to non-marking terms that have specific meanings, such as Estalons, Eldranes, and Sylvanites. As well as all listed Gods from various religions, not including the Chronicle.
Tag; adds a tag icon to a text field and enables searching based on the tagged term. The search targets whatever subject the text refers to. {Example; ...Salamander Foxpups arefox-like Estalons}...
V1.013.000→Time Takes Time
2026-01-09
Additions
Added the footer inside all of the View-category pages.
Clicking on the Earth or Astracel Date inside of the footer brings you to the Birthday page.
Added an Astracel → Earth converter below the Earth → Astracel converter.
After converting a date, it will now show the Age Years in both Earth and Astracel terms.
Below the converters a small calendar box can be found where I will later add more characters inside of. {Currently it holds the Jimbortan Gods and Myself}.
Removals
Images withing the Fauna Codex Entires will no longer enlargen on hover.
Modifications
Inside of the footer, the Birthday button has been replaced with the Bug Board button.
Bugfixes
Searching a Codex Number inside the Region page's searchbar without a Codex Symbol {Z-/W-} shows regions that fall under that Number. {Previously it would display nothing}.
Searching for Codex Number inside the Region page's searchbar with a line code {0001-0001-0001} displays the correct region. {Previously if the second or third code were added it would display more then one item. Example; Z-0001-0001showedZ-0001-0001troughZ-0001-0008}.
Extra
The Chronicle entries list Abilities as of now.
The Chronicle has a new Entry called Blae.
V1.012.000→the Codex Reforge
2025-12-31
Additions
Added the Bug Board page to display currently known bugs. {Bugs in and after this update will also display the exact date they were fixed, not when the update came live}.
Codex Number box now has the CN smaller and grayed out.
Codex Name and Scientic Name boxes now include a sound Icon.
Category, Class, Model, Type and EffectClass boxes now include a tag Icon.
Region box now includes a waypoint Icon.
Origin box now includes a planet with ring Icon.
Modifications
Race text boxes now wrap around the image. {Previously they would appear as one giant box on the right side, making the Race images smaller then they were supposed to}.
Category Colors
Fauna's new color is Red. {Previously it wasOrange}.
Artifact's new color is Orange. {Previously it wasPink}.
Phenomena's new color is Yellow. {Previously it wasRed}.
Landmark's new color is Brown. {Previously it wasGray}.
Region's new color is Light Blue. {Previously it wasYellow}.
Religion's new color is Pink. {Previously it wasLight Blue}.
Bugfixes
AstracelBirthday footer now shows the current date converted to the current Astracel date. {Previously it showed no dates, as using the same footer file would end up crashing the page}.
AstracelBirthday page now loads extra text for the months of Eldoria and Sylvanor. {Previously in the Sylvanor text it would mention a "she" without clarrifying "she" was Eldoria}.
All hidden clickable audio markings now include a volume high icon. Click here. {Currently bugged for the Chronicle Page}.
All markings are now listed at the bottom of the SkyNotes in order of addition. {Newest on top, oldest on the bottom}.
Modifications
All timeline text files have been updated to share more information about their events.
The Fauna pages have a more vibrant colorization.
The SkyNotes button has been moved to the left side of the ☰ Menu. {Previously it was on the right side}.
Story
The entire page for View-story has been revamped to work in a similair matter to the Changelog Page. {For example we now have the possibility of blocks within blocks. Example;Macoodog and Additional Hybrids}.
All Stories have been rewritten to match up with their timeline variant.
Bugfixes
The SkyNotes button is now alligned with the ☰ Menu dropdown.
The SkyNotes clickable links now match up with the category color. {Previously it would use the sitesDefault color}.
V1.010.000→Descent of Notes
2025-12-09
Additions
Home page now displays Artifacts, Phenomena and Landmarks.
About page now displays an Email button in the links box.
Navbar now displays a notes icon next to the ☰ Menu droplist, this opens a modal called Sky's Notes.
Modifications
Order Layout has been updated to Races→Fauna→Flora→Artifacts→Landmarks→Phenomena→Regions→Religions→Stories. {Previously Phenomena and Landmarks came after Regions}.
Home
Home page now displays 10 latest Fauna. {Previously it showed 5, like Flora}.
Extra
New Markings
Version; When you hover over a Golden Version Marking, the current version number is shown in a tooltip.
V1.009.000→A World of Memory
2025-11-30
Additions
The Astracel Chronicle page has been added. {Note that this currently shows nothing}.
All View-fauna pages now display a color box, similair to the one within the tablet image, on the top of the page. {If a Color Box isn't found, it will instead display this error message inside the console;"Color box not found for C-0000 codexName; scName"}.
All World Zones, Regions and Sub-regions now have an Audio file and IPA title.
Modifications
When hovering or clicking on the ☰ Menu button, the dropdown now has a darker background. {Previously while on phone, the dropdown text and page text would overlap}.
The View-religion and View-story pages now have their own color instead of the Default color.
Fauna
Changed the Glacial Talonraptor page to the Horizontal layout. {Previously inside the Vertical layout the image was way too small to see this Estalon correctly}.
Bugfixes
The Astracel Logo will now load correctly as the sites icon. {Previously it couldn't find the icon file for the Race, Flora, Artifact, Landmark, Phenomena, Religion and Story pages}.
The Copperplate Gothic Bold font will now load correctly in all pages. {Previously it couldn't find the font file for the View-fauna, View-artifact, View-landmark, Religion, View-religion, Story, View-story and Changelog pages.Note since the Chronicle page does nothing as of now, I'm aware it doesn't load the font either}.
Hovering over a Title will now load the Page's Color correctly in all pages. {Previously it would load theDefault Colorfor the View-race, View-flora, View-artifact and View-landmark pages}.
When landing on the 404 page, entering a Codex will now work as intended. {Previously it had an out dated script which wouldn't work for Race{R-}, Flora{S-}, Artifact{A-}, Landmark{L-} and Phenomena{P-} inputs}.
Fauna
The Bapon's audio files for its Codex and Scientific names have been fixed to correctly play the audio when clicked.
The Fisfol's audio file for its Scientific name has been fixed to correctly play the correct audio when clicked.
Extra
Audio IPA
All view-fauna pages will now load the IPA pronounciation when hovering over their Codex or Scientific names.
All view-flora pages will now load the IPA pronounciation when hovering over their Codex or Scientific names.
Time converter tooltip has been removed. {This was already implemented from the beginning, however it never worked correctly}.
Map
World Zone, Region and Sub-Region pages have their Codexes in the title removed. WZ • Region • Sub-Region. {Previously;W-WZ • R-Region • S-Sub-Region.}
All Regions should now display an average climate namewise and Celsius wise. {It can be hotter or colder then these, it's just the average despite there being 2 numbers.}
Fauna
Mythical fauna pages will now have special backgrounds.
Noctis Fae text fields have been updated with new markings and clickable text.
Bugfixes
Fauna
Fauna pages will now load the page title correctly.
Extra
Home Page
Below the title of the home page, it now shows a visitor counter next to the description.
New Markings
Golden; where a text field will be colored in a golden gradient.
Anchor; Sets a prime anchor on a page, which can be used to link towards on another page.
Scroll; A clickable text field which sends the user towards an Anchor. Example; Kyrgozan Goddess; Skylaros
V1.007.001
2025-11-04
Bugfixes
The Copperplate Gothic Bold font is now loaded correctly on the homepage.
Most, if not all regions now have an audio file that plays when clicking on the name.
Modifications
When hovering over a text with an audio file or audio marking, their IPA pronounciation shows in the form of a title {This currently only applies to regions}.
Fauna
Lumina files now show a newly added region; OLD; Lumicryst Sea. NEW; Lumicryst Lake.
Lumina, Patternpaw and Aviari texts now include a color field {For more information check theEXTRAheader below}.
Vertical and Horizontal images now have a different layout to accomodate with both types of pictures.
Regions
Sea's have been moved to a new region class called Oceans.
Regions now don't show any of the boxes like fauna or flora if there is none in that region/sub-region.
Bugfixes
The Mantawhale's audio file has been fixed to correctly play the audio when the name is clicked.
Extra
In the World Zone X and region X X X a placeholder full map has been uploaded.
Regions now show a climate box {Currently almost all climates for now are simply "X" as they haven't been added yet}.
Hovering over any of the fauna images, the image becomes enlarged {this is a prototype and may be removed later}.
New Markings
Hex; where a color field will be added next to a text field item.
ghost; where the text will turn slighty gray.
Extra Hex Markings
-; Linear Gradients.
; Radial Gradient.
V1.006.000→the Speaking World
2025-10-17
Additions
Added Audio files for all Names, Scientific Names, Regions, Religions, Stories and World Zones.