Iāve been creating creatures since around 2017/18, though Iām not entirely sure of the exact year. The official world of Astracel, however, began in August 2023, which is already almost three years ago.
Before Astracel, I had a smaller world-like project for which I created two short books called Kasura and Aerforsa. These books mostly contained monsters and fantasy plants with very little detail; usually just a drawing accompanied by a small piece of text. Some of the old numbering from those books still exists today. In certain SkyNote buttons within some codex entries, you can still find the original monster numbers they were listed under, along with the text that was originally written for them.
With Astracel, I wanted the world to feel more realistic (with a few magical elements here and there, since it is still fantasy after all). I began adding far more detail, both in the designs and in the written descriptions of their entries. I also created a full codex marking system, where different letters are used to categorize different types of entries. Over time, Astracel has grown into more than just creatures. There are now ecosystems, landmarks, regions, artifacts, and many other concepts forming the world.
There are still two areas I havenāt fully explored yet: map-making and character design. The map is slowly being developed, but it may take some time before new files are added. As for characters, Iāve already created some such as Saya, Nerezza, Zoriana, Zephyra, and Dexter, who belong to established species within the world. However, I want every character to matter, not just the main ones. Every background figure and every nameless face should have a story, just like people do in our own world. Take myself as an example: I come from two parents and have a brother and a half-sister. Thatās already five people connected to just one life.
Iām still not entirely sure what Astracel is meant to become. Sometimes I imagine it as a comic or manga, and a year ago I even considered turning it into a game. In the end, what I want most is a world that can be explored by anyone; not just the landscapes, but the people and lives within it.
Thatās the heart of Astracel: not creating a world for others, but building one for myself; one so full of life and detail that others can step inside and glimpse the possibilities it holds.